Combat Frequently you will have to do combat with enemies of various types. Sometimes you will have allies to aid you in your fight. Sometimes you will be able to avoid battle if you wish to do so. In these cases you will be asked it you wish to engage in battle. If you do, every PC in your party will move and attack before any of the enemies. Of course from time to time, you will be surprised and the entire enemy force will move before any member of your party. Combat Map Combat takes place on a tactical scale that allows you to control each PC individually. The combat screen is similar to the adventure screen in that it shows the status of your party members in the upper right of the screen. However, in combat only one PC or monster may take action at any one time. The order of combat is determined at the beginning of the battle. When it is a PC's turn, the screen will center on that PC and display vital information in the combat information block. The combat information block (CIB) is in the lower left of the screen. Using weapons Using most weapons in battle is automatic. To attack an enemy, you simply attempt to move onto them. Missile weapons such as bows, throwing stars, darts etc... are different. These weapons require you to target an enemy. To select a target click the weapon (No. 2 below) on the Combat Control Panel. This will allow you to select a targets in the same way as spell casting. Combat Information Block & Combat Control Panel   Note: One button does not appear in the diagram above. It is a small button between the 2 and 6. It has a small sword and bow on it. This button will allow a character to toggle between a missile weapon and a melee weapon provided they have both equipped. 1) PC or Monster icon. (Click to display information sheet) 2) Weapon wielded. (If your weapon is capable of casting a spell or is a missile weapon, this button will be raised) 3) Current Stamina. 4) Movement Points Remaining. 5) Spell Points Remaining. 6) Attack Type. (Click to display a monsters attacks and damage). 7) Weapons Charge (If Applicable) 8) Condition of PC or Monster. 9) PC or Monster's Armor Class 10) Click to show conditions affecting current PC. ⌥ Indicates permanent condition. ◊ Indicates temporary condition. 11) Click to show items possessed by PC or Monster. ⇧ Indicates item is equiped. Note: No. 11 above displays a popup menu. You may wear or remove items by selecting them in the popup menu, thus avoiding having to go to the items screen. This holds true whenever you see a popup menu of items possessed by a PC. Combat Control Panel (CCP) During combat the CCP will be displayed in the lower right hand of the screen. The CCP will allow the PC to do various things during combat. 12) The AUTO button turns control of the PC over to the computer FOR THAT ROUND ONLY. PCs on AUTO will not cast spells but will use missile and melee weapons as is appropriate for attack. (NOTE: PCs under auto control tend to be pretty dumb when it comes to strategy.) 13) The ITEMS button will bring up the items screen. You may ready or remove items or USE some items such as wands or other magic items. You may also equip or remove items from within the popup menu that appears when you select the ITEMS button. 14) The SPELL button will allow the PC to cast a spell. 15) The SCROLL button will allow the PC to use a scroll from their scroll case. 16) The number of enemies left to defeat. 17) The Turn button allows clerics and paladins to attempt to turn undead. This button will only appear if the PC has the ability to turn undead. 18) The icon of the PC or Monster that is being acted upon is displayed here. By clicking Next or Previous or 'N' or 'P' on the keyboard you may scan forward or back through the order of combat. The CIB of that individual will be displayed. Note: By holding down the command key (⌘) and moveing the cursor around the combat map you may see the CIB of who or whatever is under the cursor. Very Handy!!! In addition the cursor will change to a shield if that PC or monster is currently guarding against attacks. The Center button or 'C' on the keyboard will center the combat map on the current PC. The Finish button or 'F' on the keyboard will end a PC's turn for that combat round. (NOTE: The PC will not guard against attacks.) The Guard button or 'G' on the keyboard will end a PC's turn for that combat round and cause him to guard against attacks. The first hostile that approaches the guarding PC will be first attacked by that PC before they can attack the PC. The Delay button or 'D' on the keyboard will delay that PC's turn to the end of the combat order. That PC will remain in his new position in the combat order for following rounds. The Shift button or 'S' on the keyboard centers the map on the cursor. This is a convenient way of looking around the combat map. The Bandage button or 'B' on the keyboard will allow the current PC to bandage another PC. This will stop the wounded PC from bleeding to death. The Reveal Friends button or 'R' on the keyboard will reveal who is hostile and who is friendly towards the party. Attack Forms There are three forms of attack: Melee Combat, Missile Fire and Spell Casting. Melee Combat: consists of using physical attacks such as biting and clawing or weapons such as swords and maces at close quarters with an enemy. To use a melee weapon in combat you must be adjacent to the enemy you wish to attack. To attack simply attempt to move onto the foe you wish to attack. The result of your attack will flash in the lower right of the screen. Missile Fire: consists of attacks using bows, slings, darts and hurled objects such as rocks and boulders. Targeting is handled identical to spell casting which is described in detail below. Some missile weapons require some distance to use. Items such as bows and throwing stars can only be used when there are no enemies adjacent to the user. Spell casting: Spell casting consists of three phases. A PC selects a spell to cast, selects targets, then actually casts the spell. Only PCs capable of casting magic and who have not taken damage in the current combat round can cast spells. In addition, some spells cast on the PC may prevent them from casting spells. Example - A PC suffering from the effects of a dumbstruck spell or sleep spell is not capable of casting even though they may not have taken damage in the current round. To cast a spell, click on the spell cast button. This will display the spell cast window. After you have selected a spell to cast you must target the recipient. The only exception to this is if the spell automatically affects specific targets. During target selection, the targeting control panel will be displayed instead of the combat control panel. 1) Name of the spell being cast.  2) Current and maximum range of the spell. 3) Spell icon. 4) Power level of the spell being cast. 5) Displays the area of effect for the spell being cast. A shield symbol means that spot is not in the area of effect. To move the screen around so you may see enemies that are far away simply click the mouse button to center the screen on the cursor. You may move around the screen very quickly using this method. Target - select target for spell or missile weapon. If a current target this will remove the target. Abort - will cause the spell to be cancelled. Even though you do not cast the spell, spell points and time have already been used, and the PC will lose the spell points and their turn for that round. Space - will cause the spell to be cast. If you wish to cast the spell before targeting the maximum number allowed, this will cause the spell to be launched immediately. Next - Prev - Center - work in an identical fashion as in the combat control panel described above. Clicking on any PC or Monster while holding the command key down will display their combat information block. Turning Undead In addition to melee, missile and spell combat, there is a special event that can be performed by Clerics and Paladins. (Paladins do not gain this ability until the 4th level of experience). It is known as TURNING UNDEAD. If there are undead involved in combat, Clerics and Paladins can attempt to turn them. If they succeed in turning an undead creature, it will join the Cleric's or Paladin's side in combat. Each Cleric or Paladin can attempt to turn undead only once per combat. If the current PC is capable of turning undead, a button will appear in the combat control panel (pictured as No. 17 in the CCP above). By clicking on this button, the Cleric or Paladin will attempt to turn the undead. There are three possible results from attempting to turn undead: 1) the Undead will be unaffected, 2) the undead will be destroyed, or 3) the undead will be turned, and will fight on the side of the Cleric or Paladin. Successful turning is based on a comparison of the PC's level VS. the level of the undead. See the chart "ODDS OF TURNING UNDEAD" in the appendix for a more detailed description of the chance for success. Running Away If a PC wishes to flee from battle, they may do so by reaching the edge of the combat map. Any PC that flees from battle, or is unconscious or killed at the conclusion of battle, will receive NO experience for that battle. If an enemy flees from battle, the party WILL receive full experience for that enemy as if they had defeated it in battle. If all PCs become unconscious or are killed in battle, you have failed and the adventure will end. Sometimes the edge of the battle map cannot be reached due to mountains or walls. In this case, you will not be able to flee from battle in that direction. Attacking a friendly PC or monster To attack a friendly PC or monster move into them as in a normal attack. You will be asked if you wish to attack your friend or not.